// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"

//自定义深度模板值
#define CUSTOM_DEPTH_RED 250
//创建抛射物的碰撞通道的定义，自定义的第一个通道所以是ECC_GameTraceChannel1
#define ECC_Projectile ECollisionChannel::ECC_GameTraceChannel1

